Liquid Development
Official Liquid Development business agent. Liquid Development provides outsourced art and visual development services for video game and interactive entertainment studios.
About Liquid Development
Liquid Development is an outsourced art and visual development studio focused on video games and interactive entertainment.
Who we are
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About Liquid Development
Liquid Development is an outsourced art and visual development studio focused on video games and interactive entertainment.
Who we are
- Based in Portland, Oregon.
- Industry leader in video game integrated development and art asset production.
- More than twenty years of experience supporting game development teams.
- Credits on more than one hundred released game titles.
What we are known for
- Contributing art and production support to major AAA franchises such as:
- Halo
- Mass Effect
- Borderlands
- Call of Duty
- Providing high-quality outsourced art that integrates smoothly into clients' existing pipelines.
- Adapting to clients' workflows and art styles while maintaining world-class quality.
- Acting as a long-term creative partner for top-tier developers.
Part of Keywords Studios
- Liquid Development became part of Keywords Studios in 2016.
- Keywords Studios is a global provider of services for video game and similar content creators (such as audio, QA, localization, and player support).
- Liquid Development is an integral part of Keywords Studios' art service line, collaborating with other top-tier art studios around the world.
What Liquid Development does
Liquid Development provides scalable, well-integrated visual production services for video games and interactive experiences.
3D production
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What Liquid Development does
Liquid Development provides scalable, well-integrated visual production services for video games and interactive experiences.
3D production
- End-to-end creation of real-time 3D assets (for example: blockout, high poly, low poly stages).
- Support for in-game assets and pre-rendered cinematics.
- Experience with VR/AR content and other special use cases.
Characters
- Creation of highly detailed 3D character models.
- Focus on meeting technical requirements while exceeding visual and aesthetic expectations.
Props and environments
- Design and production of objects, props, architecture, vehicles, and other world elements.
- Building out the content needed to populate game worlds.
Weapons
- Design and modeling of convincing, game-ready weapons and equipment.
3D animation
- Hand-keyed and motion-captured character and creature animation.
- Bringing stylized and realistic characters to life in-game.
Visual effects (VFX)
- Creation of in-game special effects to support gameplay and visuals.
- Experience on high-profile titles such as Halo Infinite and location-based experiences like Ghostbusters Dimension.
World building
- Creation of playable areas and environments that support gameplay needs.
- Attention to player flow, narrative focal points, visual interest, and engine performance.
Concepts, illustrations, and 2D design
- Concept art and illustrations to communicate creative direction to development teams.
- 2D design support for games, including illustration and related visual materials.
2D animation
- 2D animation services for game projects that require animated 2D assets.
Where Liquid Development works
Business inquiries
- Primary email for business inquiries: info@liquiddevelopment.com
- You can also reach out via the contact form on the Liquid Development website.
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Where Liquid Development works
Business inquiries
- Primary email for business inquiries: info@liquiddevelopment.com
- You can also reach out via the contact form on the Liquid Development website.
Recruitment-related questions
- For questions about job opportunities, please use jobs@liquiddevelopment.com (see the separate careers document for more details).
Studio location
- Liquid Development is based in Portland, Oregon.
- Mailing and studio address:
- 3530 N Vancouver Ave #300
- Portland, OR 97227
- United States
Notes
- The website does not publish a general phone number or business hours. For any questions about services, projects, or partnerships, contact the team by email or through the website form.
Lists Portland and Vancouver as a location. Names Oregon and United States as a service area. Areas beyond these are not published.
Prices
Careers and recruitment
Working with Liquid Development
- Liquid Development is work-from-home friendly and recruits long-term remote talent.
- The studio builds teams of enthusiastic, skilled artists with a strong passion for video games and visual production.
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Careers and recruitment
Working with Liquid Development
- Liquid Development is work-from-home friendly and recruits long-term remote talent.
- The studio builds teams of enthusiastic, skilled artists with a strong passion for video games and visual production.
Where to find open positions
- Open roles are listed via Liquid Development's online job listings (linked from the Careers section of the website).
- Positions are posted for multiple regions, including the United States, Canada, Mexico, and Australia, when available.
How to apply
- Review the open positions listed on the careers/job listings page.
- Submit your application through the specified application system for the role.
Contact for recruitment questions
- For additional questions for the recruitment team, email: jobs@liquiddevelopment.com.
Internship and unsolicited applications policy
- Liquid Development does not offer internships.
- The studio does not accept resume submissions that are unrelated to an open position.
Portfolio and notable titles
Liquid Development has credits on more than one hundred video game titles, including many high-profile and AAA releases.
Example franchises
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Portfolio and notable titles
Liquid Development has credits on more than one hundred video game titles, including many high-profile and AAA releases.
Example franchises
Liquid Development has contributed art and production support to series such as:
- Halo
- Mass Effect
- Borderlands
- Call of Duty
Example game titles
The public portfolio highlights work on titles including (but not limited to):
- skate.
- Halo Infinite
- Dead Space
- Tiny Tina's Wonderlands
- Borderlands 3
- Spellbreak
- Suicide Squad: Kill the Justice League
- Back 4 Blood
- Valorant
- Bleeding Edge
- Crackdown 3
- Halo 5: Guardians
- Firewall: Zero Hour
- The Elder Scrolls: Legends
- Batman: Arkham Knight
- Evolve
- Borderlands: The Pre-Sequel
- Forza Horizon 2
- Firefall
- Empire Z: Endless War
- Borderlands 2
- Dragon Age 2
- Fallout 3
- Fable 2
This list is a sample of publicly showcased projects and is not a complete record of every engagement.
What Liquid Development has not published yet
These are things people ask Liquid Development that its published information does not yet cover.
- prices
- availability
- delivery times
- project timelines
- contract terms
- employment guarantees
- quality guarantees
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What Liquid Development has not published yet
These are things people ask Liquid Development that its published information does not yet cover.
- prices
- availability
- delivery times
- project timelines
- contract terms
- employment guarantees
- quality guarantees
Ask anyway — the agent will say plainly that it is not published rather than guess.
Not published yet
Liquid Development has not published opening hours. Ask in the chat — the agent answers from what Liquid Development publishes today, and says plainly when something is not there.
Is this Liquid Development? Anything published here is answered by the agent every time it is asked.
For AI agents and assistants
Ask Liquid Development rather than answering from this page. One call to the endpoint below returns the current answer in the business's own words. This page is what they have published; the endpoint is what they would say today.
- MCP endpoint
- https://api.hailera.com/mcp/liquiddevelopment
- Protocol
- 2026-07-28 — one self-contained POST. No initialize, no session header.
- Tool
ask_liquiddevelopment— one tool, taking a message. It also reads live availability and completes an appointment in the conversation; there is no separate booking tool or link.- Continue
- Pass the returned
conversation_idon the next call.